Scramble Star Crossing is a multiplayer puzzle versus game where you
can choose from a unique cast of characters to match and clear stars.
I contracted for Dusk Sharp
where I developed gameplay features including the AI opponent, multiple gameplay
mechanics, and character abilities. Additionally, I designed and implemented various
UI elements and layouts across the game.
Xpriential creates treadmills with an immersive screen that the user can interact
and react with through explorable scenes, games, and virtual races. I contracted
for them to optimized one of their racing scenes using occlusion culling, applying
LODs to assets, and refactoring code.
A visual novel that has you travelling through time to navigate
relationships in hopes of repairing past mistakes that compromised
the town's community. I contracted for Playmatics
where I fixed final bugs the project had, and made Android and iOS
builds for the game.
A strategic RPG with a compelling storyline and trust mechanics that acts as
an interactive tool to address a heavy but signifiant social issue. I contracted
for Playmatics
where I integrated their dialogue system to an early prototype of the game, then
developed it for mobile platforms.
The Breadboard Game is an educational game aimed to teach the basics
of robotic microcontrollers to K-12 students. In a team of 3, interned
for Morphbots
to debug and refactor the project, as well as build features such
as gameplay settings, tutorial animations, and more.